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Class - Hive Mind

The Vex Hydra screeched in binary, and a squad of Goblin frames emerged from the timestream, and formed up around the Mind. The Redjack launched a rocket right at the Hydra, and one goblin stepped in front of it. There was a sharp BOOM, and the goblin lay in pieces, but its Mind remained intact. The Zerg brood queen screeched, and its zergling brood charged around it, overwhelming the Confederate Marines attempting to burn their Hive Cluster.

You are the controlling element of a distributed being, your mind capable of extending across and controlling mutliple bodies toward your goals. You might be an AI in an android body, who constructs their minion frames, or perhaps you are a telepath, whose mind has grown too powerful to be housed in one body, and must take residence in others as well. Maybe you are the head of a colony of eusocial creatures that bud off from you. You are both one and many, and your strength is in the number of your unity.

Class Features

Level Proficiency Bonus Secondary Body Capacity Range Features
1 +2 1 15ft Secondary Bodies
2 +2 1 15ft Group Actions I
3 +2 2 15ft  
4 +2 2 15ft  
5 +3 3 15ft Extra Action I
6 +3 3 20ft  
7 +3 4 20ft Group Actions II
8 +3 4 20ft  
9 +4 5 20ft  
10 +4 5 20ft Extra Bonus Action
11 +4 6 25ft  
12 +4 6 25ft  
13 +5 7 25ft Group Actions III
14 +5 7 25ft  
15 +5 8 25ft Extra Action II
16 +5 8 30ft  
17 +6 9 30ft  
18 +6 9 30ft  
19 +6 10 30ft  
20 +6 10 30ft Perfect Distribution

Proficiencies

Secondary Bodies

Your mind is housed primarily in your original body, known as your Core Body. If your Core Body dies, you die. You are the controller of a group of Secondary Bodies. They should be similar to your Core Body, but their nature and form may vary from this. Work with your DM to determine what precise form you and your Secondary Bodies will take, and how exactly you obtain more of them. They share your mental characteristics, as you only have one mind, and while they may differ in appearance, they all share the same stats. Your hit points are evenly divided among your bodies.

At 1st Level, you have one secondary body, and this increments every odd level, as shown on the Hive Mind Class Progression Table.

Many Bodies, One Mind

You are a single entity with a single mind, spanning multiple physical bodies. This has some benefits and some detriments.

Group Actions

You have worked out how to exploit your nature as a single mind inhabiting multiple bodies in combat. At 2nd level, and again at 7th and 13th level you may choose one of the following:

Extra Action

At 5th level, you may take one additional action per turn. You may not use more than one action per turn per body. At 15th level, you may take one more additional action.

Extra Bonus Action

At 10th level, you may take one additional bonus action per turn.

Perfect Distribution

Your mind now resides in the group as a whole. You no longer have a Core Body, though that body still exists unless it is killed or destroyed. Now, in order for you to die, each and every one of your bodies must die. If any survive, you are still alive.

Subclass: Form

Hive Minds come in many forms. Some of the obvious ones are here.

Distributed AI

Constructs their secondary bodies. Costly to make properly, but they come online quickly; within 14 days, depending on how much labour is available and how coordinated it is.

Rampant Telepath

Takes over their secondary bodies, displacing, consuming or eviscerating their minds in the process. Distinctly evil if inflicted on an unwilling person. The fastest of the three by far, but also the most morally problematic. Perhaps minds merge. When done willingly, they merge immediately, without penalty, and with the possibility of disentangling and relinquishing control without doing harm. When taken forcibly, it takes some time, the victim gets saves, and the Rampant Telepath consumes the mind of the victim.

Hive Colony

Grows their secondary bodies. Core body becomes more and more debilitated until birth/budding/reproduction. Slower by far than either of the other two. Three months per minion at minimum.

Problems

This class has a number of problems.